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Ghost Recon Breakpoint Walkthrough - Mission: Blake's Law

After the Last Case mission, we advise you to go to the base and replenish your supplies. Later, you can take on another task, one of those that we received after negotiations at the end of the previous one.

In the Blake's Law mission, you must travel north to the island where the Skell Foundation's campus is located. We also need a helicopter son-in-law. It is best to land on the beach to the east of the building complex.

Get out of the car and activate the drone. Fly it over the building and calmly mark all the enemies in the area.

Cromwell is on campus

Swim across the lake to the bridge behind the campus building. Climb to the surface on the left, and then go to the right to the main entrance, sneaking all the while.

It is recommended to use the "Sniper" gadget to activate the sensor and temporarily identify enemies inside the building.

When everyone is looking at the sensor, it's pretty easy to get inside without paying attention. Beware of the guard on the floor and quickly shoot him in the head if he appears. Then go and talk to Cromwell. Remember to stay in a sitting position at all times.

After the conversation, we advise you to calmly leave the building and return to the helicopter along the same path.

Data in the Archimedes' Hall

Get in the helicopter. It may not seem very logical, but so what? The most convenient way to get to the second part of the building complex is to simply fly to your destination from the north and land on the pier.

After that, all you have to do is sneak up to the building with the target icon. Beware of the few guards here - there aren't many of them, but you have to kill them all with a headshot so they don't warn anyone. Use the computer on the ground floor and you will need a password. You'll get it by interrogating the officer on the top floor.

After returning to the computer, collect the data from the briefcase from the table under the window on the ground floor and from the office, from the cork board with documents on the floor. Then go back to your computer and use it again with the password.

Eventually you have to go back to Cromwell. We recommend careful tactics, that is, returning to the beach, swimming into the building - as in the first part of this assignment. After the conversation, the mission will end. This can be done calmly, without any problems.

Binoculars are useful in Ghost Recon Breakpoint when we don't have a rifle with optics (although in most cases it's always good to have one handy).

As you can easily guess, this gadget allows you to look anywhere from a safe distance and meet (mark) opponents. Labeling works even a little faster than using a telescope.

However, the binocular equipment may raise some questions. It turns out that to equip it, you need to put it in a convenient inventory, but in particular in the slot for the dining room and other items.

We activate the equipped binoculars, like any other gadget, that is, a grenade, a rocket launcher - by selecting it from the object wheel (Alt/RB/R1) and pressing G on the keyboard, L1 or LB on the pad.

The field of view of binoculars is, of course, larger than when looking through optics. A soldier with binoculars can help his companions by focusing on observing the terrain. Antes de probar nuevas plataformas, es útil revisar información como la de este recurso para entender cómo funciona.

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